Keyboard class of PicoRuby
Type aliases
debounce_type
:none
| :per_row
| :per_key
debouncer_type
DebounceNone
| DebouncePerRow
| DebouncePerKey
scan_mode_type
:matrix
| :direct
append_type
RGB
| RotaryEncoder
| VIA
| Joystick
| Mouse
| Sounder
| DebounceNone
| DebouncePerRow
| DebouncePerKey
anchor_type
:left
| :right
split_style_type
:standard_split
| :right_side_flipped_split
layer_t
{
on_release: Integer | Array[Integer] | Proc | nil,
on_hold: Integer | Symbol | Proc,
release_threshold: Integer,
repush_threshold: Integer
}
mode_key_t
{
prev_state: Symbol,
pushed_at: Integer,
released_at: Integer,
layers: Hash[Symbol, layer_t]
}
Singleton methods
autoreload_off
Keyboard.autoreload_off() -> void
autoreload_ready?
Keyboard.autoreload_ready?() -> bool
new
Keyboard.new-> instance
reload_keymap
Keyboard.reload_keymap() -> void
restart
Keyboard.restart() -> void
wait_keymap
Keyboard.wait_keymap() -> void
Instance methods
action_on_release
instance.action_on_release(Integer | Array[Integer] | Proc | nil mode_key) -> void
add_layer
instance.add_layer(Symbol name, Array[ Symbol | Array[Symbol] ] map) -> void
anchor?
instance.anchor?-> bool
append
instance.append(append_type feature) -> void
before_report
instance.before_report() { (Keyboard) -> void } -> void
bootsel!
instance.bootsel!-> void
calculate_col_position
instance.calculate_col_position(Integer col_index) -> Integer
convert_composite_keys
instance.convert_composite_keys(Array[Symbol] keys) -> Array[Integer]
define_composite_key
instance.define_composite_key(Symbol key_name, Array[Symbol] keys) -> void
define_mode_key
instance.define_mode_key(Symbol key_name, [Symbol | Array[Symbol] | Proc | nil, Symbol | Proc | nil, Integer?, Integer?] param, ?bool from_via) -> void
delete_mode_keys
instance.delete_mode_keys(Symbol layer_name) -> void
entire_cols_size
instance.entire_cols_size() -> Integer
eval
instance.eval(String) -> void
find_keycode_index
instance.find_keycode_index(Symbol key) -> (Integer | Symbol)
get_layer
instance.get_layer(Symbol | nil name, Integer num) -> ( Array[Array[Integer | Symbol | Proc]] | nil )
init_direct_pins
instance.init_direct_pins(Array[Integer] pins) -> void
init_matrix_pins
instance.init_matrix_pins(Array[Array[Array[Integer] | nil]] matrix) -> void
init_pins
instance.init_pins(Array[Integer] rows, Array[Integer] cols) -> void
init_uart
instance.init_uart() -> void
inject_switch
instance.inject_switch(Integer col, Integer row) -> void
invert_sft
instance.invert_sft-> void
key_pressed?
instance.key_pressed?() -> bool
keys_include?
instance.keys_include?(Symbol key) -> bool
lock_layer
instance.lock_layer(Symbol layer_name) -> void
lower_layer
instance.lower_layer-> void
macro
instance.macro(String text, ?::Array[Symbol] opt) -> void
mutual_uart_at_my_own_risk=
instance.mutual_uart_at_my_own_risk=(bool) -> void
on_start
instance.on_start() { (Keyboard) -> void } -> void
output_report_changed
instance.output_report_changed() { (Integer) -> void} -> void
raise_layer
instance.raise_layer-> void
resolve_key_alias
instance.resolve_key_alias(Symbol sym) -> Symbol
ruby
instance.ruby() -> void
scan_direct!
instance.scan_direct!() -> void
scan_matrix!
instance.scan_matrix!() -> void
send_key
instance.send_key(*untyped) -> void
set_anchor
instance.set_anchor(anchor_type val) -> void
set_debounce
instance.set_debounce(debounce_type type) -> void
set_debounce_threshold
instance.set_debounce_threshold(Integer val) -> void
set_scan_mode
instance.set_scan_mode(scan_mode_type mode) -> void
signal_partner
instance.signal_partner(Symbol key) { (Keyboard) -> void } -> void
skip_position?
instance.skip_position?(Integer row_index, Integer col_index) -> bool
split_style=
instance.split_style=(Symbol style) -> void
start!
instance.start!-> void
start_features
instance.start_features-> void
uart_anchor
instance.uart_anchor(Integer) -> Integer
uart_anchor_init
instance.uart_anchor_init(Integer) -> void
uart_partner
instance.uart_partner() -> Integer
uart_partner_init
instance.uart_partner_init(Integer) -> void
uart_partner_push8
instance.uart_partner_push8(Integer) -> void
unlock_layer
instance.unlock_layer() -> void
via=
instance.via=(bool val) -> void
via_layer_count=
instance.via_layer_count=(Integer count) -> void
Attr accessors
split (accessor)
instance.split -> bool
uart_pin (accessor)
instance.uart_pin -> Integer
default_layer (accessor)
instance.default_layer -> Symbol
sounder (accessor)
instance.sounder -> Sounder
modifier (accessor)
instance.modifier -> Integer
layer (reader)
instance.layer -> Symbol | nil
split_style (reader)
instance.split_style -> split_style_type
cols_size (reader)
instance.cols_size -> Integer
rows_size (reader)
instance.rows_size -> Integer
keycodes (reader)
instance.keycodes -> Array[Integer]